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===== General Site ===== * Site now fully xhtml strict and css compliant. * All frames removed. * Timer turns red to symbolise DeadZone. * Timer synchronises via ajax rather than meta refresh. * Code size trimmed down from XXXXX lines to XXXXX. * Game updates now occur during the first minute of each tick rather that the last minute. * No game pages can be loaded during the first minute of each tick. * Game update repeats on failure in attempt to avoid the stuck in hyper bugs. * Game automatically pauses if tick update fails both times. ===== Forum ===== * Upgraded to phpbb. ===== Navigation ===== * Map cut down from XXX separate images to just 1. * Map now interactive, allowing point and click jumps. * AutoPilot system introduced. ===== ATT ===== * Online stars added to pilot list. * ATT can now be sorted by both highest score and most recent deaths. * Player status report added to page. ===== Legion Rankings ===== * The legion scores are now accompanied by a bar chart to better illustrate the current position. * A line chart has been added to show the legion scores over the last 30 ticks. * Player status report added to page. ===== Trivia Rankings ===== * New ranking page, showing some alternative and amusing rankings. ===== Top Pilots ===== * In addition to the previous sorting options, pilots can now be sorted into alphabetical order and into ship order. * The rankings can now be filtered by legion as well as sorted. Useful for determining which members of a legion were damaged or gained points during the start of tick update. ===== Invulnerability ===== * All bugs fixed. PDS, base explosions and decoy damage no longer apply. * Being present in an exploding carrier is now the only way to die whilst invulnerable. * Remains when entering / exiting carriers or find a cloak pickup. ===== Cloaking ===== * Remains when entering / exiting carriers or find an invulnerability pickup. * Can hyper cloaked. ===== Pickups ===== * Added warnings when attack pickups expire so that moves aren't accidentally used following expiration of a free attack. * Free attacks can now be used even after all moves have been utilised elsewhere. * Free attacks and triples are now combined into one attack if both pickups are found and not used separately. * Search again button added where relevant to avoid having to reload scan page after each pickup. ===== Repairing ===== * Can now rep homeworlds. |
The page contains a list of the changes made to the game between v1 and the launch of v2. For a list of the changes since v2 commenced, see GameChanges
General Site
- Site now fully xhtml strict and css compliant.
- All frames removed.
Timer turns red to symbolise DeadZone.
- Timer synchronises via ajax rather than meta refresh.
- Code size trimmed down from XXXXX lines to XXXXX.
- Game updates now occur during the first minute of each tick rather that the last minute.
- No game pages can be loaded during the first minute of each tick.
- Game update repeats on failure in attempt to avoid the stuck in hyper bugs.
- Game automatically pauses if tick update fails both times.
Forum
- Upgraded to phpbb.
Navigation
- Map cut down from XXX separate images to just 1.
- Map now interactive, allowing point and click jumps.
AutoPilot system introduced.
ATT
- Online stars added to pilot list.
- ATT can now be sorted by both highest score and most recent deaths.
- Player status report added to page.
Legion Rankings
- The legion scores are now accompanied by a bar chart to better illustrate the current position.
- A line chart has been added to show the legion scores over the last 30 ticks.
- Player status report added to page.
Trivia Rankings
- New ranking page, showing some alternative and amusing rankings.
Top Pilots
- In addition to the previous sorting options, pilots can now be sorted into alphabetical order and into ship order.
- The rankings can now be filtered by legion as well as sorted. Useful for determining which members of a legion were damaged or gained points during the start of tick update.
Invulnerability
- All bugs fixed. PDS, base explosions and decoy damage no longer apply.
- Being present in an exploding carrier is now the only way to die whilst invulnerable.
- Remains when entering / exiting carriers or find a cloak pickup.
Cloaking
- Remains when entering / exiting carriers or find an invulnerability pickup.
- Can hyper cloaked.
Pickups
- Added warnings when attack pickups expire so that moves aren't accidentally used following expiration of a free attack.
- Free attacks can now be used even after all moves have been utilised elsewhere.
- Free attacks and triples are now combined into one attack if both pickups are found and not used separately.
- Search again button added where relevant to avoid having to reload scan page after each pickup.
Repairing
- Can now rep homeworlds.