The page contains a list of the changes made to the game between v1 and the launch of v2. For a list of the changes since v2 commenced, see GameChanges
General Site
- Site now fully xhtml strict and css compliant.
 - All frames removed.
 Timer turns red to symbolise DeadZone.
- Timer synchronises via ajax rather than meta refresh.
 - Code size trimmed down from 146,227 lines to 19,314.
 - Game updates now occur during the first minute of each tick rather that the last minute.
 - No game pages can be loaded during the first minute of each tick.
 - Game update repeats on failure in attempt to avoid the stuck in hyper bugs.
 - Game automatically pauses if tick update fails both times.
 
Forum
- Upgraded to phpbb.
 
Navigation
- Map cut down from 126 separate images to just 1.
 - Map now interactive, allowing point and click jumps.
 AutoPilot system introduced.
ATT
- Online stars added to pilot list.
 - ATT can now be sorted by both highest score and most recent deaths.
 - Player status report added to page.
 
Legion Rankings
- The legion scores are now accompanied by a bar chart to better illustrate the current position.
 - A line chart has been added to show the legion scores over the last 30 ticks.
 - Player status report added to page.
 
Trivia Rankings
- New ranking page, showing some alternative and amusing rankings.
 
Top Pilots
- In addition to the previous sorting options, pilots can now be sorted into alphabetical order and into ship order.
 - The rankings can now be filtered by legion as well as sorted. Useful for determining which members of a legion were damaged or gained points during the start of tick update.
 
Invulnerability
- All bugs fixed. PDS, base explosions and decoy damage no longer apply.
 - Being present in an exploding carrier is now the only way to die whilst invulnerable.
 - Remains when entering / exiting carriers or find a cloak pickup.
 
Cloaking
- Remains when entering / exiting carriers or find an invulnerability pickup.
 - Can hyper cloaked.
 
Pickups
- Added warnings when attack pickups expire so that moves aren't accidentally used following expiration of a free attack.
 - Free attacks can now be used even after all moves have been utilised elsewhere.
 - Free attacks and triples are now combined into one attack if both pickups are found and not used separately.
 - Search again button added where relevant to avoid having to reload scan page after each pickup.
 
Repairing
- Can now rep homeworlds.
 
