The page contains a list of the changes made to the game between v1 and the launch of v2. For a list of the changes since v2 commenced, see GameChanges
General Site
- Site now fully xhtml strict and css compliant.
- All frames removed.
Timer turns red to symbolise DeadZone.
- Timer synchronises via ajax rather than meta refresh.
- Code size trimmed down from 146,227 lines to 19,314.
- Game updates now occur during the first minute of each tick rather that the last minute.
- No game pages can be loaded during the first minute of each tick.
- Game update repeats on failure in attempt to avoid the stuck in hyper bugs.
- Game automatically pauses if tick update fails both times.
Forum
- Upgraded to phpbb.
Navigation
- Map cut down from 126 separate images to just 1.
- Map now interactive, allowing point and click jumps.
AutoPilot system introduced.
ATT
- Online stars added to pilot list.
- ATT can now be sorted by both highest score and most recent deaths.
- Player status report added to page.
Legion Rankings
- The legion scores are now accompanied by a bar chart to better illustrate the current position.
- A line chart has been added to show the legion scores over the last 30 ticks.
- Player status report added to page.
Trivia Rankings
- New ranking page, showing some alternative and amusing rankings.
Top Pilots
- In addition to the previous sorting options, pilots can now be sorted into alphabetical order and into ship order.
- The rankings can now be filtered by legion as well as sorted. Useful for determining which members of a legion were damaged or gained points during the start of tick update.
Invulnerability
- All bugs fixed. PDS, base explosions and decoy damage no longer apply.
- Being present in an exploding carrier is now the only way to die whilst invulnerable.
- Remains when entering / exiting carriers or find a cloak pickup.
Cloaking
- Remains when entering / exiting carriers or find an invulnerability pickup.
- Can hyper cloaked.
Pickups
- Added warnings when attack pickups expire so that moves aren't accidentally used following expiration of a free attack.
- Free attacks can now be used even after all moves have been utilised elsewhere.
- Free attacks and triples are now combined into one attack if both pickups are found and not used separately.
- Search again button added where relevant to avoid having to reload scan page after each pickup.
Repairing
- Can now rep homeworlds.