Differences between revisions 11 and 12
Revision 11 as of 2011-03-19 14:47:36
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Editor: ecvej
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Revision 12 as of 2020-05-12 19:47:43
Size: 2671
Editor: ecvej
Comment:
Deletions are marked like this. Additions are marked like this.
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 * Code size trimmed down from XXXXX lines to XXXXX.  * Code size trimmed down from 146,227 lines to 19,314.
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 * Map cut down from XXX separate images to just 1.  * Map cut down from 126 separate images to just 1.

The page contains a list of the changes made to the game between v1 and the launch of v2. For a list of the changes since v2 commenced, see GameChanges

General Site
  • Site now fully xhtml strict and css compliant.
  • All frames removed.
  • Timer turns red to symbolise DeadZone.

  • Timer synchronises via ajax rather than meta refresh.
  • Code size trimmed down from 146,227 lines to 19,314.
  • Game updates now occur during the first minute of each tick rather that the last minute.
  • No game pages can be loaded during the first minute of each tick.
  • Game update repeats on failure in attempt to avoid the stuck in hyper bugs.
  • Game automatically pauses if tick update fails both times.

Forum
  • Upgraded to phpbb.

  • Map cut down from 126 separate images to just 1.
  • Map now interactive, allowing point and click jumps.
  • AutoPilot system introduced.

ATT
  • Online stars added to pilot list.
  • ATT can now be sorted by both highest score and most recent deaths.
  • Player status report added to page.

Legion Rankings
  • The legion scores are now accompanied by a bar chart to better illustrate the current position.
  • A line chart has been added to show the legion scores over the last 30 ticks.
  • Player status report added to page.

Trivia Rankings
  • New ranking page, showing some alternative and amusing rankings.

Top Pilots
  • In addition to the previous sorting options, pilots can now be sorted into alphabetical order and into ship order.
  • The rankings can now be filtered by legion as well as sorted. Useful for determining which members of a legion were damaged or gained points during the start of tick update.

Invulnerability
  • All bugs fixed. PDS, base explosions and decoy damage no longer apply.
  • Being present in an exploding carrier is now the only way to die whilst invulnerable.
  • Remains when entering / exiting carriers or find a cloak pickup.

Cloaking
  • Remains when entering / exiting carriers or find an invulnerability pickup.
  • Can hyper cloaked.

Pickups
  • Added warnings when attack pickups expire so that moves aren't accidentally used following expiration of a free attack.
  • Free attacks can now be used even after all moves have been utilised elsewhere.
  • Free attacks and triples are now combined into one attack if both pickups are found and not used separately.
  • Search again button added where relevant to avoid having to reload scan page after each pickup.

Repairing
  • Can now rep homeworlds.

ChangesSinceV1 (last edited 2020-05-12 19:47:43 by ecvej)